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Windows Game Programming for Dummies (2nd Edition)
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Tut1
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audtut1.frm
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Text File
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2001-10-08
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4KB
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130 lines
VERSION 5.00
Begin VB.Form frmAudTut1
Caption = "Audio Tutorial 1"
ClientHeight = 1320
ClientLeft = 60
ClientTop = 345
ClientWidth = 5460
Icon = "audtut1.frx":0000
LinkTopic = "Form1"
ScaleHeight = 1320
ScaleWidth = 5460
StartUpPosition = 3 'Windows Default
Begin VB.CommandButton cmdClose
Caption = "Close"
Default = -1 'True
Height = 375
Left = 4260
TabIndex = 0
Top = 900
Width = 1035
End
Begin VB.Image Image1
Height = 480
Left = 120
Picture = "audtut1.frx":0442
Top = 120
Width = 480
End
Begin VB.Label lbl
BackStyle = 0 'Transparent
Caption = "Copyright (C) 1999-2001 Microsoft Corporation, All Rights Reserved."
Height = 255
Index = 2
Left = 600
TabIndex = 3
Top = 300
Width = 4800
End
Begin VB.Label lbl
BackStyle = 0 'Transparent
Caption = "GM/GS« Sound Set Copyright ⌐1996, Roland Corporation U.S."
Height = 255
Index = 1
Left = 600
TabIndex = 2
Top = 540
Width = 4755
End
Begin VB.Label lbl
BackStyle = 0 'Transparent
Caption = "DirectMusic Segment Tutorial"
Height = 255
Index = 0
Left = 600
TabIndex = 1
Top = 60
Width = 2655
End
End
Attribute VB_Name = "frmAudTut1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
'
' Copyright (C) 1999-2001 Microsoft Corporation. All Rights Reserved.
'
' File: audTut1.frm
'
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Option Explicit
' Our DX variables
Private dx As New DirectX8
'We need a loader variable
Private dml As DirectMusicLoader8
'We need our performance object
Private dmp As DirectMusicPerformance8
'We also need our DMusic segment
Private seg As DirectMusicSegment8
Private Sub cmdClose_Click()
Unload Me
End Sub
Private Sub Form_Load()
Dim dmA As DMUS_AUDIOPARAMS
'Get our loader and performance
Set dml = dx.DirectMusicLoaderCreate
Set dmp = dx.DirectMusicPerformanceCreate
'We will put in error checking here in case we can't init DMusic
'ie, if there is no sound card
On Error GoTo FailedInit
'Initialize our DMusic Audio with a default environment
dmp.InitAudio Me.hWnd, DMUS_AUDIOF_ALL, dmA, Nothing, DMUS_APATH_SHARED_STEREOPLUSREVERB, 64
'Here we will load our audio file. We could load a wave file,
'a midi file, and rmi file, or a DMusic segment. For this
'tutorial we will load a segment.
'Before we load our segment, set our search directory
dml.SetSearchDirectory FindMediaDir("sample.sgt")
'Now we can load our segment
Set seg = dml.LoadSegment("sample.sgt")
'Download our segment to the default audio path (created during our call to InitAudio)
seg.Download dmp.GetDefaultAudioPath
'Play our segment from the beginning
dmp.PlaySegmentEx seg, 0, 0
Exit Sub
FailedInit:
MsgBox "Could not initialize DirectMusic." & vbCrLf & "This sample will exit.", vbOKOnly Or vbInformation, "Exiting..."
Unload Me
End Sub
Private Sub Form_Unload(Cancel As Integer)
On Error Resume Next
'Stops everything playing on the audio path
dmp.StopEx dmp.GetDefaultAudioPath, 0, 0
'Destroy all of our objects
Set seg = Nothing
'Closedown the performance object (we should always do this).
dmp.CloseDown
'Destroy the rest of our objects
Set dmp = Nothing
Set dml = Nothing
Set dx = Nothing
End Sub